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Call of duty patch notes
Call of duty patch notes









call of duty patch notes

Players will only be able to use a Primary and Secondary weapon. Law Breaker in League Play will no longer allow any weapon to be put into either weapon slot.Addressed an issue where VO would say “No Targets Destroyed” if the Attack Helicopter was destroyed with a Cruise Missile.Addressed and issue where players on Mounted Turrets could be immune to Dirt Bike vehicles.Updated messaging when a player is kicked from the party.Gestures can now be used before the round starts.Updated Challenge description for clarity.Addressed issues with “Fog of War” Challenge and “Sight Unseen” Medal not tracking properly with the Danger Close Wildcard equipped.Addressed inconsistencies with the Smoke Grenade Cover Assists combat stat.Flashbang/Stunned Challenges are now easier to complete.Moshpit of Multi-Team modes, including 40-Player Hardpoint on Ruka, Alpine, Sanatorium, and Golova.Enemy red dots will now be prioritized on top of objective icons on the mini-map.Addressed an issue where teammates could spawn on top of one another after a team wipe respawn.Addressed an issue where the player could hear incorrect VO lines when beginning a round as the VIP.Battle Chatter now disabled in Gunfight and Gunfight variants.Overtime Rules: Determines whether Overtime Defense is given to the team with the most kills or the most zone segments captured during the previous rounds. Time Per Segment: The amount of time added onto the current round time limit when a zone segment is captured. Addressed an issue where the Best Play prop camera could appear underground.Refreshed prop rotation for several existing maps.Miami Strike and Satellite added to map rotation.

call of duty patch notes

The first squad to reach 1,000 points wins the match.Teams will earn 1 point every second for all teammates inside of a Hardpoint.Each set of Hardpoints lasts 120 seconds before rotating to the next locations. 10 squads of four fight for multiple Hardpoints at a time.New Multiplayer mode added to Multi-Team.Scaled down bullet collision on the Miami Patrol van.Hardpoint: Added a larger spread of spawns for P1, P2, and P3 to reduce chances of spawning behind enemy team.Hardpoint: Removed spawns that were too close to P2 and P5.

call of duty patch notes

  • Control: Conditional Attacker spawns added to reduce travel time to Zone A.
  • Control: Extended Zone A up to the platform outside of “green” room.
  • Hardpoint: Adjusted distance of spawns from P1 to each side of the map to reduce chances of spawning beside or behind enemy team.
  • Control: Adjusted Zone B to allow capturing against the pizza counter.
  • Hardpoint: Addressed an issue that allowed players to capture P3 Hardpoint outside of the intended boundary.
  • Golova added to rotation in Multi-Team modes.
  • Mansion added to rotation in Gunfight and Face Off.
  • Miami Strike 24/7 playlist also available at launch.
  • Miami Strike will replace the original Miami map in all core modes with the exception of Combined Arms, Search & Destroy, and VIP Escort.
  • Miami Strike added to 6v6 rotation in Multiplayer modes.
  • Addressed an issue with the “Killed By” stat not tracking properly.
  • Additional adjustments to come to address remaining disparity between 1st-person and 3rd-person perspectives.
  • Slightly reduced speed of changing stances from stand, crouch, and prone.
  • Players can now earn Weapon XP and Challenge progress by using any weapon, even if they do not currently own it (for example, using another player’s weapon picked up from the ground that the player does not currently own).
  • Updated attachment description to clarify pros and cons.
  • Still requires a direct hit for a 1-hit kill.
  • Rockets now inflict more damage to enemies with Flak Jacket in Hardcore.
  • Greatly increased length of straight rocket flight path.
  • This attachment now adds damage to both enemies and vehicles.
  • Redesigned the 4.7” Takedown Barrel attachment into a “Tight Snub” Barrel.
  • Dual Wield: Bullet trajectories are now more varied when firing both guns simultaneously.
  • Disabled glint effect on sniper rifles with Iron Sights equipped.
  • Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on SMGs.
  • Modified bullet pattern to add slightly more horizontal trajectories.
  • Reduced accuracy with prolonged firing.
  • Increased mid-range damage range by 33%.
  • Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on assault rifles.










  • Call of duty patch notes