

Players will only be able to use a Primary and Secondary weapon. Law Breaker in League Play will no longer allow any weapon to be put into either weapon slot.Addressed an issue where VO would say “No Targets Destroyed” if the Attack Helicopter was destroyed with a Cruise Missile.Addressed and issue where players on Mounted Turrets could be immune to Dirt Bike vehicles.Updated messaging when a player is kicked from the party.Gestures can now be used before the round starts.Updated Challenge description for clarity.Addressed issues with “Fog of War” Challenge and “Sight Unseen” Medal not tracking properly with the Danger Close Wildcard equipped.Addressed inconsistencies with the Smoke Grenade Cover Assists combat stat.Flashbang/Stunned Challenges are now easier to complete.Moshpit of Multi-Team modes, including 40-Player Hardpoint on Ruka, Alpine, Sanatorium, and Golova.Enemy red dots will now be prioritized on top of objective icons on the mini-map.Addressed an issue where teammates could spawn on top of one another after a team wipe respawn.Addressed an issue where the player could hear incorrect VO lines when beginning a round as the VIP.Battle Chatter now disabled in Gunfight and Gunfight variants.Overtime Rules: Determines whether Overtime Defense is given to the team with the most kills or the most zone segments captured during the previous rounds. Time Per Segment: The amount of time added onto the current round time limit when a zone segment is captured. Addressed an issue where the Best Play prop camera could appear underground.Refreshed prop rotation for several existing maps.Miami Strike and Satellite added to map rotation.

The first squad to reach 1,000 points wins the match.Teams will earn 1 point every second for all teammates inside of a Hardpoint.Each set of Hardpoints lasts 120 seconds before rotating to the next locations. 10 squads of four fight for multiple Hardpoints at a time.New Multiplayer mode added to Multi-Team.Scaled down bullet collision on the Miami Patrol van.Hardpoint: Added a larger spread of spawns for P1, P2, and P3 to reduce chances of spawning behind enemy team.Hardpoint: Removed spawns that were too close to P2 and P5.
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