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Iron harvest
Iron harvest





It’s here that Iron Harvest both shines and falters. The campaigns for both Saxony and Rusviet take place in much the same fashion and they all combine to tell a grander story. The story initially revolves around the resistance sniper Anna and her family, but it quickly grows to something much bigger. In it, you’ll play as rebels, essentially using small forces in stealthy ways, while employing hit-and-run tactics to your advantage. Literally caught between the two superpowers of Saxony and Rusviet, Polania is initially the main focus of the singleplayer campaign. These mechs are what originally drew me into Iron Harvest and they’re easily the most exciting aspect of the game, especially when the rest of the game plays it pretty safe. Each faction in Iron Harvest is given asymmetric strengths that are most obvious in their mechs: the Polania have lightly armored, but quick and hard-hitting mechs, the Saxony have heavily armored, slow-moving mechs with more than enough health to endure, and the Rusviets are best suited for close combat, employing short-ranged weapons, like shotguns, scythes, and flamethrowers. It’s because of these mechs that Iron Harvest feels unique in its gameplay and in its universe. Not only are they the biggest draw aesthetically, but they’re also the focal points of each conflict and can dramatically change the tide of battle. In many ways, they’re the centerpieces of Iron Harvest. In the world of 1920+, these countries all employ a variety of steampunk-esque mechs that are just as commanding in presence as you’d expect. The look and feel of the people’s technology in 1920+ are much like that of our own technology of the 1920s, aside from one huge difference: mechs. So did KING Art Games pull this off? Of Mechs and Menįor those of you unfamiliar with the world of “1920+”, imagine a world much like our own, where the countries of Saxony, Rusviet, and Polania (and others) are all caught up in an international drama after a Great War.

iron harvest

Now, after many backer betas, a demo on Steam, and most recently, an open multiplayer beta on Steam, it’s finally available to the masses. They enlisted the help of many of the industry’s finest, including Jakub Różalski, to bring this all to fruition.

iron harvest

KING Art Games wanted to bring the amazing world created by the artist Jakub Różalski to life through an RTS that took into account feedback from “thousands of RTS fans”. Iron Harvest was successfully kickstarted back in early 2018 and promised “a classic real-time strategy (RTS) game with an epic single-player campaign, multiplayer, and co-op, set in an alternate reality of 1920+”.







Iron harvest